
But when I send my other character Bertram (the sick, depressed one) out into the city and meet two survivors, I feel like I should tell them to just run straight into an enemy's spear rather than joining me in the castle. There are more hands to do the work, even though there are a few more mouths to feed.

Usually, recruiting new characters in a game like this is a relief. Sometimes you have to think of yourself first and not risk everything just to be nice to a stranger. I always want to do the right thing, like not robbing an old drunk man, but with circumstances so dire it's not always easy to make the morally sound choice. But it's got a great resource management system that really makes you feel like you're wrestling with some tough choices at every turn. It's tense and stressful and frankly pretty depressing (I haven't played This War of Mine, but I understand it's quite the ordeal). Flint died of thirst a few minutes later, and he wasn't in a great mood when he did. The old man left the cabin and hanged himself from a tree. I found a drunk old man in a cabin and decided I had to rob him rather than leave him alone, on the off chance he had a few swallows of water somewhere in his home.

As my character Flint I was sneaking through the city, desperately looking for clean water and not finding any no matter how many locations I rummaged through. There are little narrative events, too, of the extremely grim variety. My finest moment was finding enough materials to craft tools and repair an axe-a single axe-so at least one soldier could hold a decent weapon in the next day's battle. Maybe there's enough for your characters to have a drink of water or cook a few meals, and a handful of bricks to send up to the soldiers on the wall to chuck at the invaders. When the night is over, it's time to divvy up your haul, which in the light of day seems dismal for all that time spent creeping around. It hurts to leave behind extra wood you really need because you found vegetables you need even more. And if you're spotted, even if you escape, more soldiers will be on patrol the next few nights.Įven successful scavenging runs can be stressful simply because you find so much stuff you can't carry it all back. You can duck behind cover to hide, but any time spent crouching in a hedge is time you're not spending finding food, water, and supplies.

If you make too much noise with your rubble rummaging, or if you run instead of walk through the dark city alleyways, they'll hear you and become alerted. The patrolling soldiers don't just have a cone of vision, but keen ears. You might want to bring a torch, too, to burn up rotting corpses that spread disease. With only a limited amount of inventory slots you don't want to bring much with you, but you don't want to bring nothing-if your character is lacking food and water they might grow too tired to effectively loot, not to mention be too exhausted to run away from soldiers. At night you can choose a character to sneak around in the city, which is stressful as hell.
